{"id":31,"date":"2006-12-13T14:23:36","date_gmt":"2006-12-13T14:23:36","guid":{"rendered":"http:\/\/parkesy.wordpress.com\/2006\/12\/13\/homebrew-games\/"},"modified":"2020-04-18T16:57:10","modified_gmt":"2020-04-18T16:57:10","slug":"homebrew-games","status":"publish","type":"post","link":"https:\/\/andyparkes.co.uk\/blog\/index.php\/2006\/12\/13\/homebrew-games\/","title":{"rendered":"Homebrew Games"},"content":{"rendered":"<p>Something i&#8217;ve been watching with interest is Microsoft XNA<\/p>\n<p>I&#8217;m (just!) old enough to remember when games didn&#8217;t have huge budgets, teams of&nbsp;developers, HD graphics&nbsp;and orchestra like soundtracks&nbsp;and that anyone could write one in their own bedroom. When i first started to learn BASIC all i wanted to do was write games and was delighted when i finally managed to create a character that was really just a couple of coloured pixels that&nbsp;i could move on screen with my arrow keys. I don&#8217;t remember being that thrilled when I&nbsp;first created an ADO database connection (ok maybe it was different kind of thrilled &lt;blush&gt;)<\/p>\n<p>Surely all young geeks think this way?<\/p>\n<p>Who grows up dreaming of developing the best productivity suite the world has seen?<\/p>\n<p>So when i heard Microsoft were trying to spark a revival i was quite interested to see how it would pan out. I was never going to take the plunge though as my actual attempts at game creation usually stop when i realise i don&#8217;t have any original ideas!<\/p>\n<p>So i&#8217;m a little curious that you can <a target=\"_blank\" href=\"http:\/\/msdn.microsoft.com\/directx\/xna\/gse\/\" title=\"XNA Studio Express\" rel=\"noopener noreferrer\">download the tools for free<\/a>&nbsp;but if you want to even play any of these games you need to be a subscriber to the <a target=\"_blank\" href=\"http:\/\/msdn.com\/xna\/creator\" title=\"XNA Creators Club\" rel=\"noopener noreferrer\">XNA Creators Club<\/a>. So if you create the next first person shooter that will rival <a target=\"_blank\" href=\"http:\/\/www.bungie.net\/Games\/Halo3\/\" title=\"Halo 3\" rel=\"noopener noreferrer\" class=\"broken_link\">Halo 3<\/a>&nbsp;you can&#8217;t actually show it off to the world? Instead you can only show them to other developers?<\/p>\n<p>Have&nbsp;i got the wrong end of the stick?<\/p>\n<p>Surely the whole point in creating games is so people can play them?<\/p>\n<p>I sort of understand charging developers and giving them access to resources that will help them develop new games<\/p>\n<p>I have lots of friends who have games consoles but no interest in programming and development. They have already paid for their console, their <a target=\"_blank\" href=\"www.xbox.com\/live \" title=\"Xbox Live\" rel=\"noopener noreferrer\">Live membership<\/a>&nbsp;and tons of games. They even pay for the &#8220;classics&#8221; from Xbox Live Arcade so why are they going to pay a subscription on the off chance someone might create a classic?<\/p>\n<p>Can someone please explain to me how Microsoft expect this will work?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Something i&#8217;ve been watching with interest is Microsoft XNA I&#8217;m (just!) old enough to remember when games didn&#8217;t have huge budgets, teams of&nbsp;developers, HD graphics&nbsp;and orchestra like soundtracks&nbsp;and that anyone could write one in their own bedroom. When i first started to learn BASIC all i wanted to do was write games and was delighted<\/p>\n<p><a class=\"readmore\" href=\"https:\/\/andyparkes.co.uk\/blog\/index.php\/2006\/12\/13\/homebrew-games\/\"><span class=\"arrow-right icon\"><\/span>Read More<\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"jetpack_post_was_ever_published":false},"categories":[37,66],"tags":[],"class_list":["post-31","post","type-post","status-publish","format-standard","hentry","category-programming","category-xbox"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v20.11 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Homebrew Games - Andy&#039;s Techie Blog<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/andyparkes.co.uk\/blog\/index.php\/2006\/12\/13\/homebrew-games\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Homebrew Games - Andy&#039;s Techie Blog\" \/>\n<meta property=\"og:description\" content=\"Something i&#8217;ve been watching with interest is Microsoft XNA I&#8217;m (just!) old enough to remember when games didn&#8217;t have huge budgets, teams of&nbsp;developers, HD graphics&nbsp;and orchestra like soundtracks&nbsp;and that anyone could write one in their own bedroom. When i first started to learn BASIC all i wanted to do was write games and was delightedRead More\" \/>\n<meta property=\"og:url\" content=\"https:\/\/andyparkes.co.uk\/blog\/index.php\/2006\/12\/13\/homebrew-games\/\" \/>\n<meta property=\"og:site_name\" content=\"Andy&#039;s Techie Blog\" \/>\n<meta property=\"article:published_time\" content=\"2006-12-13T14:23:36+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2020-04-18T16:57:10+00:00\" \/>\n<meta name=\"author\" content=\"Andy Parkes\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Andy Parkes\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/andyparkes.co.uk\/blog\/index.php\/2006\/12\/13\/homebrew-games\/\",\"url\":\"https:\/\/andyparkes.co.uk\/blog\/index.php\/2006\/12\/13\/homebrew-games\/\",\"name\":\"Homebrew Games - Andy&#039;s Techie Blog\",\"isPartOf\":{\"@id\":\"https:\/\/andyparkes.co.uk\/blog\/#website\"},\"datePublished\":\"2006-12-13T14:23:36+00:00\",\"dateModified\":\"2020-04-18T16:57:10+00:00\",\"author\":{\"@id\":\"https:\/\/andyparkes.co.uk\/blog\/#\/schema\/person\/3534e8ac6b1bec765cd061feff56679d\"},\"breadcrumb\":{\"@id\":\"https:\/\/andyparkes.co.uk\/blog\/index.php\/2006\/12\/13\/homebrew-games\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/andyparkes.co.uk\/blog\/index.php\/2006\/12\/13\/homebrew-games\/\"]}]},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/andyparkes.co.uk\/blog\/index.php\/2006\/12\/13\/homebrew-games\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\/\/andyparkes.co.uk\/blog\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Homebrew Games\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/andyparkes.co.uk\/blog\/#website\",\"url\":\"https:\/\/andyparkes.co.uk\/blog\/\",\"name\":\"Andy&#039;s Techie Blog\",\"description\":\"Professional Geek\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/andyparkes.co.uk\/blog\/?s={search_term_string}\"},\"query-input\":\"required name=search_term_string\"}],\"inLanguage\":\"en-US\"},{\"@type\":\"Person\",\"@id\":\"https:\/\/andyparkes.co.uk\/blog\/#\/schema\/person\/3534e8ac6b1bec765cd061feff56679d\",\"name\":\"Andy Parkes\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/andyparkes.co.uk\/blog\/#\/schema\/person\/image\/\",\"url\":\"https:\/\/secure.gravatar.com\/avatar\/3824cbf53df51d7ca5cf809b6ad81a157fbfff2292e36ab8666f04ddad06bfcc?s=96&d=mm&r=g\",\"contentUrl\":\"https:\/\/secure.gravatar.com\/avatar\/3824cbf53df51d7ca5cf809b6ad81a157fbfff2292e36ab8666f04ddad06bfcc?s=96&d=mm&r=g\",\"caption\":\"Andy Parkes\"},\"description\":\"Andy Parkes is Technical Director at Coventry based IT support company IBIT Solutions. 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